Reiatsu:
000-005 Minimal to none
006-015 Average shinigami or hollow
016-030 Seated officer
031-045 Higher seated officer, Gillian
046-060 Vice-Captain, Adjuchas, Arrancar
061-100 Captain, Espada


Zanjutsu: Занджуцу:
000-005 No skill
006-015 Instinctual skill
016-030 Basic training in kendo
031-045 Mastery of kendo and basic movements, advanced techniques
046-060 Adept at kenjutsu, highly experienced and toned instincts
061-080 Imbues reiatsu efficiently in all techniques, highly increasing lethality
081-100 Total mastery

Hakuda:
000-005 No skill
006-015 Instinctual skill
016-030 Basic combat training encompassing hand and foot techniques with grabs
031-045 Mastery of base techniques, training in grappling and anti-weapon
046-060 Diverse mastery, extremely advanced techniques and quick instincts
061-080 Imbues reiatsu efficiently into all techniques, highly increasing lethality
081-100 Total mastery, required for Shunko

Houhou/Sonido:
000-005 No skill, can run decently fast
006-010 Equivalent of a human professional sprinter
011-025 Can maintain high speeds with great stamina, able to attempt Shunpo
026-040 Well-practiced at Shunpo
041-060 Adept at Shunpo, can incorporate Hakuda and Zanjutsu skills
061-080 Mastery of shunpo, Captain-class speed
081-100 Total mastery, required for Shunko

Kido:
000-005 Able to manipulate reiatsu, can perform a few basic techniques with little success rate
006-015 Can use simple techniques consistently without incantation, but incantation is needed for #10+
016-030 Strong skills, can use up to Hadou#33 and Bakudou#40, some with incantations
031-045 Powerful at all basic techniques, able skip some incantations and use double-incantations
046-060 Practiced use of all Hadou below #80 and all Bakudou below #99
061-080 Mastery of all Hadou below #90 and Bakudou, able to create complicated hybrid techniques
081-100 Able to use Forbidden Techniques and Hadou in the 90s, total mastery

Hierro:
000-005 Hardened skin
006-020 Steel skin
021-040 Extremely tough, can take continous hits
041-060 Will never yield to reiatsu weaker than itself
061-080 Quick regeneration, strengthened internal organs
081-100 Nearly impossible to penetrate, regenerates rapidly, internal organs are like steel

Cero:
000-005 Unable to muster a proper cero, may use bala to a degree
006-020 Able to make a decent cero and bala
021-040 Powerful, mature cero and bala, more difficult to deflect and block
041-060 Mastery of cero and bala, required for Gran Rey Cero
061-080 Able to fire ceros quickly without tiring, ability to use Cero Oscura
081-100 Total mastery, able to repeatedly and instantaneously use cero and negate weaker enemy cero

Уровень среднего шинигами оценивается в 150 баллов,
третьего офицера в 180,
лейтенанта - в 190+
капитана - в 230+

@темы: данные